25 Jun 2020

Various Artists - Deus Ex: Game of the Year Edition (2001)


1) Main Title (GOTY Remix); 2) Intro Sequence; 3) Liberty Island; 4) UNATCO; 5) Battery Park; 6) NYC Streets; 7) Lebedev's Airfield; 8) Airfield Action; 9) Enemy Within; 10) Desolation (Hong Kong Canal); 11) The Synapse (Hong Kong Streets); 12) Hong Kong Action; 13) Majestic 12 Labs; 14) Versalife; 15) Naval Base; 16) Paris Streets; 17) DuClare Chateau; 18) Paris Action; 19) Return to NYC; 20) Oceanlab; 21) Ocean Action; 22) Oceanlab Complex; 23) Vandenberg; 24) Begin the End (Bunker); 25) Area 51; 26) Ending 1; 27) Ending 2; 28) Ending 3; 29) The Illuminati; 30) DX Club Mix

Put on a trench coat, and fight some conspiracies... A classic game has a great score, obviously - even with the usual soundtrack caveats.


Key tracks: "Main Title", "UNATCO", "DuClare Chateau"

Deus Ex, AKA one of video gaming’s all-time greats, is likely very familiar for most people who’d choose to read a review of its soundtrack, but here's a quick recap should you simply be archive binging my reviews (thank you). The 2000 release from Ion Storm Austin (not to be confused with their Dallas sibling studio who will most definitely never see their name in any gaming greats retrospectives) is widely considered a landmark in gaming, with deep gameplay, excellent world building, writing so good that it makes the game’s Conspiracy Theory Greatest Hits narrative actually work, and an emphasis on one of gaming’s most esteemed but widely misunderstood buzzwords: choice. Deus Ex is a player’s playground to go about however they please, and only half of it is actually ever pointed out explicitly. Between multilayered level design and the variety of gameplay styles catered to, Deus Ex gives players impressively free hands to go about their journey in their own way: some of it has been intended by the dev team who seemingly thought of everything, but the degree of completely valid gameplay choices that reward the ingenuity of more experimental/crazy players makes it stand out even today, two decades after its release. It's the kind of game that by its very nature creates a very dedicated and passionate fanbase, and which is spoken about with mystical reverence by those who’ve played it - and it still warrants that esteem to this day, only being dated in its graphics.

Part of what makes Deus Ex so captivating is its score, simply by way of its sound. The composers - mostly Alexander Brandon, with features from Michiel van den Bos and Dan Gardopeé - had prior video game credits but were mostly famous within the MOD tracker scene. MODs were originally an Amiga sound format but which by the late 90s had developed further and in turn created a veritable community dedicated to composing vast amounts of original music on the format, as well as the occasional PC game score. MODs have a very distinct synth sound to them, rough around the edges but with a particularly strong atmospheric texture, and the choice for Deus Ex to utilise the sound was an unconventional stroke of genius. Even back in 2000 Deus Ex wasn’t a particularly pretty game but it had a very distinct visual atmosphere to it. The designers built their ambitious ideas through an engine that didn’t necessarily stretch to accommodate all of them perfectly, and while set in the future with all the sci-fi polish that it entailed, the world itself was ugly and gritty. The very peculiar characteristic tone of MODs suited the visuals perfectly: high-tech and futuristic, but with a twang that dislodged it from any particular time period.


The choice of utilising the MOD tracker sound really adds a whole unique depth to Deus Ex and contributes so much to the game’s atmosphere, but the relatively free hands that the composers were given in terms of the actual compositions is what makes it a great score. Brandon and co didn’t just treat the music they made as background music, and in fact if you listened to the score on its own you might get an entirely different impression on the intensity and energy of the gameplay compared to what it actually is. It’s a hook-driven score, with songs that have distinct sections and development across their length. Most video game scores tend to either be atmospheric background textures or snappy compositions built around a tight loop that warrants repetition; Deus Ex’s score mostly resembles fully-formed songs. There’s still plenty of what you would consider more typical soundtrack fare, and the contrast between the centrepiece songs and the bridges in-between is pretty wide in terms of memorability, but the same sensibilities both in production and composition are filtered through. For a game that often encourages the player to take their time and focus on its world, the soundtrack is unexpectedly populated by actual jams with a rush of energy coursing through them.

The best thing here is, without a doubt, the main theme. It’s probably my favourite video game theme of all time: it’s epic in nature in a way that represents all the superlative feelings I have for the game so accurately, it has a killer central melody, the way it transforms throughout is a little journey of its own without ever going on a downswing, and the MOD production gives it an absolutely perfect unique aesthetic. The Game of the Year remix that appears on this particular soundtrack release is a little beefier and loses some of that MOD magic, and I prefer the original; but the version here still bears all of the strengths of the theme as a piece of music. Other particular standouts include the ambient melodies of “UNATCO” which has rightfully become the most iconic part of the soundtrack alongside the main theme (sneakily reprised in Deus Ex: Human Revolution for example), the gritty groove of “NYC Streets” and the beautiful piano-led melancholy of “DuClare Chateau” which then switches onto a stylish, cyber-noir stomper.

As far as the style and sound go this is as perfect a soundtrack as you could imagine for a game like Deus Ex, but the typical soundtrack release caveat applies here too: as great as it is to have the complete score, there's very few games with all-killer no-filler soundtracks, just because of the nature of games and especially narrative-oriented ones such as Deus Ex. Catch me unaware and make me list my favourite game soundtracks off the top of my head, and I'd probably happily include Deus Ex within that list; but my favourite way to enjoy this soundtrack is a personally abridged version that cuts out some of the thirty songs to create a definitive dive into the world of the game.

Rating: 8/10

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