1 Jul 2021

Lennie Moore - Outcast: Original Soundtrack (1999)


1) Prelude; 2) Daokas; 3) Soldier's Camp; 4) Heaven on Adelpha; 5) World of Marshes; 6) Fatally Wounded; 7) Main Theme; 8) The Ancient Forest World; 9) Watch Out!; 10) Let's Fight!; 11) World of Snow; 12) World of Temples; 13) Main Theme (Reprise); 14) Oriental Spirit; 15) World of Mountains; 16) Orchestra Rehearsal; 17) Ülukai Dance

Sweeping orchestral mountains and valleys, rousing vivid landscapes with extended compositions. A classic soundtrack for a classic game.

 


Outcast is one of those cult classics that by some strange string of fate has ended up becoming something big and meaningful to little old me. It’s always one of the first no-brainer choices when I’m asked to list my all-time favourite games, and its relative obscurity has in some way made it feel even more like it’s something special to me personally. Its grand open-world design, character-driven story beats and epic scale was something very different from my usual video game habits when I encountered it by chance, and its very distinct personality best described as European made it feel incredibly different to anything else that tried to do the same afterwards but always felt they fell short. It’s probably the first game that genuinely drew an emotional reaction out of me when I completed it for the first time. In many ways, it revealed a new aspects to one of my favourite pastimes at the time, and that special magic still remains as I’ve replayed it countless times over the years.

What set Outcast apart from other games at the time is how it presented itself: not just in its graphics with the rather unique voxel-based looks, but in the overall scope of its design. It’s a weird game that dreamt big, and Appeal (the developers) treated it like a special prodigy that could achieve those dreams. A lot of effort and money went into making the game feel that you were in fact witnessing a grand cinematic adventure, and one of the aspects helping to drive that was the soundtrack composed by Lennie Moore and performed by the Moscow Symphony Orchestra and Choir. By today’s standards this isn’t a big deal but an actual orchestrated game soundtrack was absolutely not a thing back in 1999. CD quality audio in games hadn't been around for all that long relatively speaking and so most games aiming for the same style of music went with MIDI strings, and games had only recently started to stretch their wings to the new sonic extents that the evolving technology allowed. This was one of the big promotional points around Outcast as well, with a blurb on the game box advertising it as one of the main features and the orchestra getting credited early on in the movie-like opening credits roll. 
 
 

The orchestral score of Outcast doesn't simply rely on having a big, big sound. The greatest thing about Moore's compositions is that the songs get to live and breathe, ebb and flow. Most of the songs on this soundtrack go for around five minutes, often longer, and not a minute is wasted and only rarely looped. Outcast's big worlds meant players would spend a long time in particular areas and so the songs have been constructed with that in mind, with the multi-minute compositions moving between different moods and variations on their key melodies across their length. Moore went to painstaking lengths to give the game a unified feel across its score while making sure all the various areas had their own flair, and his songs are miniature pieces of art on their own rather than simply backing music. They paint worlds with their movements, particularly the songs dedicated to the key regions of the game. Centerpiece songs such as the pastoral arcs of "World of Temples", the deep-seated melancholy of "World of Snow", the middle-eastern flourishes of the sprawling "Oriental Spirit" and the dramatic slow-builds of "World of Mountains" colour their respective areas with a gripping evocative touch, glueing your attention to the world around you from the moment you step foot into a new area with a new arrangement above it. 

I'm normally not a big fan of orchestral scores, and nine times out of ten they're the epitome of soundtracks that are there to exist and fill space rather than bring something special to the overall experience. The twist is that I think this soundtrack ruined all the others for me. This was the first orchestral game soundtrack I remember hearing and it's such a fantastic score that any other game walking in its footsteps felt like a complete letdown musically. It's still in my opinion among the best soundtracks of its kind, not just in games but across mediums e.g. films (where orchestral scores are, by default, more prominent but also usually even more throwaway). Moore took every advantage he could out of the chance to compose something with a large orchestra in tow and I'm not afraid to say that the results are emotionally stirring for me. Heck, "Heaven on Adelpha" in particular is a vividly beautiful song that can honestly get me a little misty-eyed if caught on a tender moment; it's high up among my favourite video game pieces. 
 
Everything about Outcast's music reflects the game in general so well: it's a labour of love, created by people who truly believed in their art and poured their everything into it to ensure that it was something unique and genuinely special. It's a remarkable soundtrack and among my favourites.
 
And if you're wondering what nicks off one point from the score of one of my favourite games of all time, it's the three combat music pieces where the soundtrack's general building blocks are a little ill-fitting and get stretched a bit too thin for their own good. The combat is probably the game's weakest part, and that applies for the music too.

Rating: 9/10

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